
The MANGMI AIR Y Pro landed in a really interesting spot for me. I didn't buy it because I wanted another handheld capable of pushing PS2 or GameCube emulation as hard as possible — I already have other devices for that, and once you start spending around $200, something like the Retroid Pocket 5 or 4 Pro becomes a much easier recommendation. I bought the 4GB RAM / 64GB storage AIR Y Pro, basically the middle-of-the-road version, for a much simpler reason: I wanted an upgrade from my $26 R36S. That means Game Boy, Game Boy Advance, Nintendo 64, PlayStation 1, and similar retro systems — I have essentially zero plans to play PS2 games on this thing.

Viewed through that lens, I really like the AIR Y Pro. It feels dramatically more premium than something like an R36S, the screen is excellent, Android gives you a lot more flexibility, the dual joysticks make the controls considerably more useful, and the RGB lighting adds just enough personality without making the handheld look ridiculous. There are some weaknesses — the rear triggers feel a little loose and wonky, and the stereo speakers are surprisingly mediocre — but overall, this feels like exactly the kind of handheld someone should look at when they've outgrown a super-cheap Linux handheld but aren't ready to jump all the way into Retroid or AYN territory.
MANGMI sells the AIR Y series in several configurations. The base AIR Y uses a Snapdragon 662 with 3GB of RAM and 32GB of storage, while the AIR Y Pro steps up to a Snapdragon 865. The Pro is available with either 4GB/64GB or 8GB/128GB, and it also upgrades from one joystick to dual Hall-effect sticks. Both use the same 4.2-inch 1280x960 IPS touchscreen.

I deliberately went with the 4GB/64GB AIR Y Pro. For the games I actually want to play, 8GB of RAM is largely wasted on me — I'm not buying this as a PS2 machine, and I'm not trying to turn it into a miniature Android flagship. I want Game Boy, N64, PS1, and other classic systems in a compact vertical handheld. Once the price starts creeping toward $200, I stop looking at the AIR Y Pro and start looking at the Retroid Pocket 5. That's the line for me and retro handheld price points can overlap pretty hard at times.
The 4GB Pro keeps the better Snapdragon 865 hardware, dual joysticks, stereo audio, and 64GB of internal storage without pushing the price into a completely different category. That's the version that makes the most sense.
The first thing that surprised me was how good the AIR Y Pro feels in the hand — a huge step up from something like the R36S. The shell feels solid, the buttons have a satisfying feel, and the overall construction feels much more polished than I'd expect from the bargain-bin vertical handhelds that dominate the sub-$50 market. It doesn't quite feel like an AYN or Retroid product, but it doesn't feel cheap either, which matters because the entire point of buying something like this over an R36S is getting a noticeably more refined handheld rather than simply buying another cheap emulator box. Physically, that's exactly what you're getting.

The controls are mostly good. Face buttons feel nice, the D-pad works well, and I really like having dual joysticks on the Pro. The rear triggers are where things get a little strange — they work, but mine feel slightly loose and wonky compared with the rest of the handheld. They don't ruin the experience, particularly for the systems I actually plan to emulate, but they're one of the few areas where the AIR Y Pro immediately reminds me that this isn't a premium $250 handheld. For Game Boy and PS1, it doesn't matter. For games that rely heavily on the shoulder controls, I'd notice it more.
This is easily one of my favorite parts of the AIR Y Pro. Both AIR Y models use a 4.2-inch, 1280x960 IPS touchscreen with a 4:3 aspect ratio, and yes, it's a touchscreen — I'm surprised that doesn't get mentioned more often, because Android navigation is considerably nicer when you can simply tap through menus instead of treating the entire operating system like an emulated console.
I've seen complaints online about display ghosting, but personally I don't see it on my unit. Maybe some people are more sensitive to it, or there's panel variation, but it isn't something that has bothered me at all. Colors are rich, resolution is excellent for retro games, and the 4:3 aspect ratio is basically perfect for a huge portion of the systems I'd actually use this handheld to play. I'd give the screen about an 8/10 overall — not OLED-level insanity, but really damn good for what this device costs.
This is another reason I'm not particularly interested in turning the AIR Y Pro into a PS2 monster. The entire handheld feels built around older games. Game Boy Advance, SNES, N64, PS1, and arcade games all make far more sense to me on a compact vertical device with a 4:3 display. MANGMI itself positions the AIR Y series heavily around classic emulation, while the Snapdragon 865-powered Pro provides enough extra headroom for more demanding systems if you want it. I'd rather have performance I don't need than discover the handheld can't comfortably run something later, but the important thing is I'm not paying top-tier handheld money simply because the chip can technically run newer systems.
This has nothing to do with emulation performance, but I love the RGB sticks. MANGMI gives the AIR Y series RGB lighting around the controls, and I've basically left mine running in rainbow mode. It looks ridiculously cozy — the vertical Game Boy-inspired form factor already gives the AIR Y Pro a nostalgic look, and the glowing RGB rings around the sticks add to it. Normally I'm not asking manufacturers to cram RGB into everything I own, but here it works.
This is probably the biggest functional reason I'd skip the base AIR Y. The standard AIR Y only has a single Hall-effect joystick, while the AIR Y Pro gets dual Hall-effect joysticks. That opens up considerably more flexibility. Even if you're primarily playing older systems, N64 and certain PlayStation titles benefit from having more modern control options, and if you ever want to experiment with Android games, streaming, GameCube, or PS2, you're not immediately running into a control limitation. It's one of those upgrades that makes the Pro feel like a more complete handheld.

Here's one area where the AIR Y Pro doesn't impress me. The stereo speakers aren't very good. One advantage of the Pro model is stereo audio, but compared with my AYN and Retroid handhelds, the AIR Y Pro sounds noticeably weaker. The biggest issue is volume — it simply doesn't get particularly loud, and even near the upper end of the volume range, I find myself wishing there were another couple of clicks available. Sound quality itself is okay, but fairly thin and unimpressive. This isn't remotely a dealbreaker for a retro handheld, especially if you're using headphones, but it's definitely one of the areas where you can tell the more expensive handheld manufacturers are spending additional money.
This is a surprisingly nice benefit of the 4GB Pro. You get 64GB of internal storage, and there's still a microSD slot available if you eventually need more space. For my usage, 64GB is already plenty — Game Boy and SNES games are tiny, and even a decent collection of N64 and PS1 titles isn't necessarily going to immediately eat through 64GB. So I can load this thing with basically everything I realistically intend to play without buying an SD card on day one. That's another reason the 4GB Pro configuration feels like the sweet spot — you buy the handheld and you're basically ready to go.
The AIR Y Pro uses Qualcomm's Snapdragon 865, while the standard AIR Y uses the Snapdragon 662. The 865 gives the Pro enough power for considerably heavier emulation, including PS2, GameCube, and Wii depending on the title and emulator, and MANGMI explicitly markets those platforms as part of the Pro's capabilities. I'm probably barely going to use any of that, but that's also why I like this configuration — for N64 and PS1, the device isn't living on the edge of what its hardware can handle. There's plenty of performance overhead, which should translate into a much easier and more consistent experience. I'd rather have an overpowered PS1 machine than an underpowered PS2 machine.
MANGMI equips the AIR Y series with a 5,000mAh battery and active cooling. The Pro supports up to 18W charging, compared with 15W on the standard AIR Y. Active cooling is another feature that separates this from simpler Linux handhelds. For the lightweight systems I mostly plan to run, I'm not expecting to hammer the Snapdragon 865 particularly hard, but if you do move into heavier Android gaming or more demanding emulation, having an actual cooling system should help the processor maintain performance during longer sessions.

This is the comparison that matters most to me. I still think the R36S is awesome — for around $25-$30, it's ridiculous how much handheld you can get. If someone just wants a cheap device to play Game Boy, SNES, Genesis, and some PlayStation games, I'm not going to pretend they suddenly need to spend four or five times as much.
But the AIR Y Pro feels like the natural next step. The display is considerably nicer, build quality feels better, you've got Android and a touchscreen, dual Hall joysticks, much more powerful hardware, internal storage, and active cooling, and the whole device simply feels more polished. The R36S still wins on absurd value. The AIR Y Pro is what I'd buy when you're ready for something better.
This is where price becomes incredibly important. The more expensive you make the AIR Y Pro, the harder it becomes for me to recommend. Once you're around $200, I'd rather buy the Retroid Pocket 5 — it feels like a more complete premium handheld, particularly if you're buying a device specifically for heavier emulation.
That doesn't make the AIR Y Pro bad. It means its entire appeal depends on staying meaningfully cheaper, which is why I like the 4GB/64GB configuration so much: I'm getting most of what I actually care about without turning this into a completely different buying decision. If your goal is the strongest AIR Y Pro available, buy the 8GB model. If your goal is an excellent vertical retro handheld, the cheaper Pro makes far more sense.
| Specification | MANGMI AIR Y Pro |
|---|---|
| Processor | Qualcomm Snapdragon 865 |
| RAM | 4GB or 8GB |
| Internal Storage | 64GB or 128GB |
| Display | 4.2-inch IPS touchscreen |
| Aspect Ratio | 4:3 |
| Resolution | 1280 x 960 |
| Joysticks | Dual Hall-effect |
| Battery | 5,000mAh |
| Charging | Up to 18W |
| Cooling | Active cooling |
| Software | Android with M SPACE 2.0 |
| Expansion | microSD |
| Lighting | RGB controls |
| Audio | Stereo speakers |
Official pricing varies by configuration, with the standard AIR Y currently starting at $94.99 on MANGMI's store.
There's a very specific sweet spot here. If you currently have something like an R36S and you're ready for a serious upgrade, the AIR Y Pro is easy to understand — a better screen, better controls, Android, a touchscreen, and enough performance that N64 and PS1 are no longer remotely challenging, without necessarily spending Retroid or AYN money. That's the buyer. If PS2 and GameCube are your primary systems, I'd probably start looking at more expensive horizontal handhelds instead.

The MANGMI AIR Y Pro is basically what I wanted my R36S replacement to be. It keeps the fun vertical handheld form factor but upgrades almost everything around it. The build feels excellent in the hand, the buttons are good, the 4.2-inch 4:3 touchscreen looks gorgeous, the dual Hall joysticks add much more flexibility, and the RGB lighting is just fun. The rear triggers feel a little loose and awkward, and the stereo speakers are easily one of the weaker parts of the device, but neither issue really changes what I like about it.
For Game Boy, N64, PS1, and similar systems, the Snapdragon 865 has far more performance than I actually need — that's exactly how I want it. That's why I think the 4GB/64GB AIR Y Pro is the version to buy: the base model gives up too much, and the top configuration starts creeping toward handhelds I'd rather own for the money. The middle model is the sweet spot. If you love the R36S but you're finally ready for something that feels substantially better without jumping all the way to a Retroid Pocket 5, the MANGMI AIR Y Pro might be exactly the upgrade you're looking for.
Score: 8.5/10
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